Li MA 马力
I'm currently a Research Scientist at Eyeline Labs working with Paul Debevec .
I obtained my PhD from the Dept. of Computer Science & Engineering
in the Hong Kong University of Science and Technology (HKUST ).
My PhD advisor is Prof. Pedro V. SANDER ,
and I worked closely with Prof. Liao Jing .
Before that, I received my Bachelor's Degree in EE from Zhejiang University in 2019.
I was a research intern at Meta Reality Labs from May to October 2023, with Michael Zollhoefer and Christian Richardt as my managers.
Previously, I was a research intern at Tencent AI Lab under the guidance of Xiaoyu Li from August 2021 to September 2022.
I'm interested in Novel View Synthesis, Neural Rendering,
Differentiable Rendering, and other graphics-related vision topics.
Before I delve into neural rendering research, I've also engaged in some low-level image and video processing tasks,
including image/video stitching, inpainting, HDR creation, style transfer, video stabilization, and optical flow estimation.
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CV
Publications
Representative papers are highlighted . * indicates equal contribution.
Hover to discover more!
Detail Enhanced Gaussian Splatting for Large-Scale Volumetric Capture
Julien Philip* ,
Li Ma* ,
Pascal Clausen* ,
Wenqi Xian* ,
Ahmet Levent Taşel ,
Mingming He ,
Xueming Yu ,
David M George ,
Ning Yu ,
Oliver Pilarski ,
Paul Debevec
Siggraph Asia , 2025
project page
/
arXiv
/
pdf
/
supplemental
A large-scale, multi-performer 4D volumetric capture system with detail-enhanced facial close-ups at up to 4K resolution.
GSWT: Gaussian Splatting Wang Tiles
Yunfan Zeng ,
Li Ma ,
Pedro V. Sander
Siggraph Asia , 2025
project page (TBD)
/
arXiv (TBD)
A tile-based Gaussian Splatting rendering system for large-scale terrain visualization
Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Multi-View Performance Captures
Yuancheng Xu ,
Wenqi Xian ,
Li Ma ,
Julien Philip ,
Ahmet Levent Taşel ,
Yiwei Zhao ,
Ryan Burgert ,
Mingming He ,
Oliver Hermann ,
Oliver Pilarski ,
Rahul Garg ,
Paul Debevec ,
Ning Yu
Siggraph Asia , 2025
project page
/
arXiv
Mult-view identity perserving and 3D camera control for video diffusion model.
Lux Post Facto: Learning Portrait Performance Relighting with Conditional Video Diffusion and a Hybrid Dataset
Yiqun Mei ,
Mingming He ,
Li Ma ,
Julien Philip ,
Wenqi Xian ,
David M George ,
Xueming Yu ,
Gabriel Dedic ,
Ahmet Levent Taşel ,
Ning Yu ,
Vishal M. Patel ,
Paul Debevec
CVPR , 2025
project page
/
arXiv
/
pdf
A generalizable portrait video relighting method that produces both photorealistic and temporally consistent lighting effects.
Go-with-the-Flow: Motion-Controllable Video Diffusion Models Using Real-Time Warped Noise
Ryan Burgert ,
Yuancheng Xu ,
Wenqi Xian ,
Oliver Pilarski ,
Pascal Clausen ,
Mingming He ,
Li Ma ,
Yitong Deng ,
Lingxiao Li ,
Mohsen Mousavi ,
Michael Ryoo ,
Paul Debevec ,
Ning Yu
CVPR , 2025 (Oral)
project page
/
arXiv
/
github
Fine-tuning a video model using warped nosie allows for motion control!
DifFRelight: Diffusion-Based Facial Performance Relighting
Mingming He* ,
Pascal Clausen* ,
Ahmet Levent Taşel* ,
Li Ma* ,
Oliver Pilarski* ,
Wenqi Xian ,
Laszlo Rikker ,
Xueming Yu ,
Ryan Burgert ,
Ning Yu ,
Paul Debevec
Siggraph Asia , 2024
project page
/
arXiv
/
pdf
A personalized diffusion-based relighting model that achieves photorealistic facial performance relighting.
Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Cameras
Zimu Liao ,
Siyan Chen, Rong Fu, Yi Wang, Zhongling Su, Hao Luo,
Li Ma ,
Linning Xu ,
Bo Dai ,
Hengjie Li, Zhilin Pei, Xingcheng Zhan
ECCVW , 2024
project page & code
/
arXiv
Extending Gaussian Splatting to fisheye camera model, with both forward rendering and backward propagation.
SpecNeRF: Gaussian Directional Encoding for Specular Reflections
Li Ma ,
Vasu Agrawal ,
Haithem Turki ,
Changil Kim ,
Chen Gao ,
Pedro V. Sander ,
Michael Zollhöfer ,
Christian Richardt
CVPR , 2024 (highlight)
project page
/
arXiv
/
pdf
We propose a Gaussian directional encoding that leads to better modeling of specular reflections under near-field lighting conditions.
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3D Video Loops from Asynchronous Input
Li Ma ,
Xiaoyu Li ,
Jing Liao ,
Pedro V. Sander
CVPR , 2023
project page
/
live demo (VR demo )
/
Arxiv
/
pdf
/
code
We construct a novel 3D looping video representation that can do novel view synthesis in real-time on an iPhone X!
Apr. 2023 update: we add VR support to the live demo! (see the VR demo above)
Neural Parameterization for Dynamic Human Head Editing
Li Ma ,
Xiaoyu Li ,
Jing Liao ,
Xuan Wang ,
Qi Zhang ,
Jue Wang ,
Pedro V. Sander
Siggraph Asia , 2022
project page
/
arXiv
/
pdf
/
code
We try to introduce explicit parameters into implicit dynamic NeRF representations to achieve editing of 3D human heads.
Deblur-NeRF: Neural Radiance Fields from Blurry Images
Li Ma ,
Xiaoyu Li ,
Jing Liao ,
Qi Zhang ,
Xuan Wang ,
Jue Wang ,
Pedro V. Sander
CVPR , 2022
project page
/
arXiv
/
pdf
/
code
We optimize a NeRF and the blur kernels jointly from multi-view blurry images to get a sharp NeRF.
TVConv: Efficient Translation Variant Convolution
Jierun Chen ,
Tianlang He ,
Weipeng Zhuo ,
Li Ma ,
Sangtae Ha ,
S.-H. Gary Chan
CVPR , 2022
arXiv
/
code
We overparameterize a weight-generating block during training for efficient inference of dynamic convolutions.
AutoMatch: Leveraging Traffic Camera to Improve Perception and Localization of Autonomous Vehicles
Yuze He ,
Li Ma ,
Jiahe Cui,
Zhenyu Yan,
Guoliang Xing ,
Sen Wang,
Qintao Hu,
Chen Pan
SenSys , 2022
pdf
/
slides
We exploit existing ubiquitous traffic cameras to assist perception and localization in autonomous driving.
VI-Eye: Semantic-based 3D Point Cloud Registration for
Infrastructure-assisted Autonomous Driving
Yuze He ,
Li Ma ,
Zhehao Jiang,
Yi Tang,
Guoliang Xing
MobiCom , 2021
pdf
/
fast forward
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presentation
/
slides
We align two point clouds with little overlap using saliency points in the traffic scenario.
Other Projects
Some interesting projects that I worked on, including research projects.
3D Gaussian Splatting Viewer
Toy Project , 2023
code
A PyOpenGL based 3D Gaussian Splatting Viewer.
Dec. 2023 update: The viewer now supports CUDA backend! It's useful for debugging the official CUDA rasterizer.
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The Replate
Li Ma ,
Ge Chen,
Pedro V. Sander
Funded Project , 2021
project page
/
code
A Qt-based software that allows you to create infinitely looping videos from sports videos.
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Layered Multiplane Videos for Novel View Synthesis
Li Ma ,
Jing Liao ,
Pedro V. Sander
Research Project , 2021
project page
/
pdf
/
supple
/
code
We try to generate a temporally consistent Multiplane Video (MPV) from only monocular video
to achieve space and time control. The results are actually not as good as expected.
But still, I post this project as a constant reminder for me to evaluate the feasibility before expending too much effort.
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Boolean Text Geometry
Li Ma
Course Project , 2020
live demo
/
code
An interesting toy project based on Threejs that renders geometries that looks like different texts from different views.
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Intelligent Car Racing
Kai Wang*, Li Ma* ,
Yuze He*
The NXP Cup , 2018
video (group round)
/
video (finals)
Exciting car racing!
Teaching Assistant
COMP5411 Advanced Computer Graphics, 2022-23 Fall
COMP5411 Advanced Computer Graphics, 2020-21 Fall
COMP2011 Programming with C++, 2019-20 Spring
Professional Activities
Reviewer for Siggraph Asia 2024, CVPR 2024, TOG, ECCV 2024, Siggraph 2024, PR, TMM, TPAMI, WACV 2024, ICCV 2023, CVPR 2023, BMVC 2021.
Selected Awards
Postgraduate Scholarship, HKUST
First-Class Scholarship for Outstanding Merits, ZJU
First-Prize of the NXP Cup National University Students Intelligent Car Race (Zhejiang Division), China
Second-Prize of the NXP Cup National University Students Intelligent Car Race, China
Excellent Student Awards, ZJU
Research and Innovation Scholarship, ZJU