I'm currently a Research Scientist at Scanline VFX Studio working with Paul Debevec.
I obtained my PhD from the Dept. of Computer Science & Engineering
in the Hong Kong University of Science and Technology (HKUST).
My PhD advisor is Prof. Pedro V. SANDER,
and I worked closely with Prof. Liao Jing.
Before that, I received my Bachelor's Degree in EE from Zhejiang University in 2019.
I was a research intern at Meta Reality Labs from May to October 2023, with Michael Zollhoefer and Christian Richardt as my managers.
Previously, I was a research intern at Tencent AI Lab under the guidance of Xiaoyu Li from August 2021 to September 2022.
I'm interested in Novel View Synthesis, Neural Rendering,
Differentiable Rendering, and other graphics-related vision topics.
Before I delve into neural rendering research, I've also engaged in some low-level image and video processing tasks,
including image/video stitching, inpainting, HDR creation, style transfer, video stabilization, and optical flow estimation.
We overparameterize a weight-generating block during training for efficient inference of dynamic convolutions.
AutoMatch: Leveraging Traffic Camera to Improve Perception and Localization of Autonomous Vehicles Yuze He,
Li Ma,
Jiahe Cui,
Zhenyu Yan,
Guoliang Xing,
Sen Wang,
Qintao Hu,
Chen Pan
SenSys, 2022
pdf
/
slides
We exploit existing ubiquitous traffic cameras to assist perception and localization in autonomous driving.
We try to generate a temporally consistent Multiplane Video (MPV) from only monocular video
to achieve space and time control. The results are actually not as good as expected.
But still, I post this project as a constant reminder for me to evaluate the feasibility before expending too much effort.
Boolean Text Geometry Li Ma Course Project, 2020
live demo
/
code
An interesting toy project based on Threejs that renders geometries that looks like different texts from different views.